Zombies

We are:

Shotgun-wielding survivalists


Trying to:

Get out of the city with full skulls


 Score Board

Family Score:

16.38

Kids' Score:

24.8

Adults' Score:

8

Kids Say:


“It reminded me a lot of Betrayal at the House on the Hill, because every turn starts with adding a new piece to the game board. We weren’t really sure if the strategy was to push zombies to other players or try to kill them yourself. In the end, it left me with a bad taste in my mouth because I was one die-roll away from winning, and then Malcolm swooped in and won with an overpowered card on the next move.“


“I’ve got to be honest. This game is not very fun, because it doesn’t change as it goes on. It’s just killing zombies and running away. My family tried to convince me that the cards were funny and not extremely disturbing. This was a lie. I had nightmares.”



Adults Say:


“It’s a cheap game made with cheap parts. The goal is to either kill 25 zombies or be the first player to get to the helicopter and escape. Killing 25 zombies is pretty darn hard to do, so for the most part you are wandering aimlessly, trying to stay alive until the location of the helicopter is revealed. Each turn starts with adding a modular tile It feels like many of the modular squares that you add to the game are superfluous, because most of the locations are on the opposite side of the board from where the characters are. It’s fun to redirect zombies to your opponents, but good die rolls matter more than strategy.”


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©2020 by The Play at Home Order.