Do whatever it takes to make Mars inhabitable, because corporations are people, and people want to get the heck off Earth.
“A little complicated, but it’s nice to have the freedom to build whatever you want. Also, there are a number of different strategies, which evens the playing field. Dad isn’t always going to win this one.”
“Nicely straddles the borderlands of science and science fiction. There are enough surprises that every game is different. The corporations allow players to start with different strengths. And it’s wild that the game takes 10-20 ‘generations’ as you play your way through it.”
"If I were to levy any critcism, it would directed at the jarring inconsistency of the artwork on the cards. It is a mixture of stock photos, clipart, and (presumably) original images. It's a bit distracting."