Do whatever it takes to make Mars inhabitable, because corporations are people, and people want to get the heck off Earth.
“A little complicated, but it’s nice to have the freedom to build whatever you want. Also, there are a number of different strategies, which evens the playing field. Dad isn’t always going to win this one.”
“Nicely straddles the borderlands of science and science fiction. There are enough surprises that every game is different. The corporations allow players to start with different strengths. And it’s wild that the game takes 10-20 ‘generations’ as you play your way through it.”
"If I were to levy any critcism, it would directed at the jarring inconsistency of the artwork on the cards. It is a mixture of stock photos, clipart, and (presumably) original images. It's a bit distracting."
Venus Next Expansion
"The opportunity to build on Venus creates more options without changing the fundamental tensions of the game. By no means necessary, but now that we own it, I can’t imagine playing Terraforming Mars without it."
"My favorite part is that one of the cities you can build appears to be on the surface of Mercury, and it is built on rails so that the city moves as the planet rotates, so that the temperature is always just right."