Shoot, punch, and pickpocket our way through a two-level steam locomotive.
“I love how you physically build the game before you can play, and you don’t know what everyone else will do until the end of each turn. So, you have to make your moves as a ‘best guess.'”
"Such a clever idea, but it relies on being able to predict your opponent’s strategy 3-4 moves in advance, which is essentially impossible. This makes the game more random than strategic.”