7 Wonders Duel
The benefactors of ancient civilizations
Construct the most prestigious buildings in all of the days of yore
"A lot a lot a lot more fun than 7 Wonders normal. It is ten times simpler because there is not the passing cards aspect. The cards are kinda small, but it's not something to be worried about. It moves very fast and was not as annoying as many of these games are."
"I also think this better than 7 Wonders. It felt like the game was moving quickly. I like how the military cards move a plastic piece on a scale between the two teams."
"I find this game quite agreeable, and shallowly satisfying. (As opposed to deeply.) The card-selection mechanic is clever, and keeps everything moving quickly. You never have more than about 3 options at any given time, so the strategic choices don’t feel too weighty."
"The game starts with the available cards laid out with an arrangement reminiscent of pyramid solitaire. I’m sure they put a lot of thought into how big to make the cards, and landed on too small. I would have been willing to sacrifice a little table space to have normal-sized cards. But again, I’m sure the creators and their test audiences considered hundreds of factors and played with all different sizes before arriving at the conclusion that the correct size was... just too damn small. That said, I love how everything fits so perfectly into such a small box. Maybe I should focus on that instead."
"A nimble game that encourages quick strategic changes. It's designers made the most of the opportunity to make a meaningfully different 2-player game that has some elements of the original without just being a lightweight or more boring version."